various pieces I have done for Catalyst Game Labs' Battletech IP. Both official art and concept art pieces.
My first official redesign, second job for CGL Battletech, the Urbanmech.
Second redesign, the FedSuns Enforcer
3rd, the Mercury
4th was the Mongoose, one of my all time favorite Light mechs.
my 5th was the Crossbow Omnimech, though this was the first with heavy revisions by Anthony, I'd call it a 50/50 design split, TBH
the Sentinel came next, number 6. Overall I think it's been my best regarded redesign for the Clan Invasion, even if the Urbanmech has gotten all the press.
7th and last, for the CI Kickstarter, was the Lancelot. Still not 100% happy with the PPC shoulder mount, but such is life.
the Dervish, from the Mercs KS, which I was much more heavily involved in. Can't recall what was first, maybe the Assassin.
Galleon Light Tank
Hoplite. One of the biggest turds I had to polish.
Javelin Light Mech
MASH mobile field hospital. the main body has 4 pop out operating theaters.
Skulker Scout Car
Vulcan Infantry Support Mech
Warrior VTOL
Caesar heavy mech
CGR-1A1 Charger assault "recon" mech
Clint medium mech.
Demolsiher close assault tank.
the Assassin. A medium hunter/killer design, meant to hunt down scout mechs and vehicles.
the Battle of Dieron. My first published Battletech art, from the Shattered Fortress source book.
Lancelot. my first published line art. From Recognition Guide: ilClan, vol. 23